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1
Random / Re: Omicron is here
« on: January 13, 2022, 11:17:10 AM »
Here is an interesting chart.  We are not just talking about people who "would have died anyways". 

2
Random / Re: Ready for the Metaverse?
« on: January 12, 2022, 12:15:40 PM »
Hi LPB,

The Apple device (if "leaks" are correct) will be full standalone no phone or Mac required. 

Completely understand avoiding Meta.  It is unclear how high brow the Cambria device will be but I am open to checking it out.  If all they did was improve the optical path that would be pretty good.  They have had two years, though and I imagine it will be impressive.  The Apple device sounds like it is aiming to go very high end with Macbook pro level hardware.  I have high hopes for that one. 


It feels like Kurzweil may be being conservative.  This is coming on fast.

3
Random / Re: Ready for the Metaverse?
« on: January 08, 2022, 03:02:27 AM »
That is great Bill.  A few things to check out that have changed since earlier oculus units that aren't immediately apparent.  On the small horizontal menu bar click on the clock itself.  There will be a small eye icon.  Click that to check out the passthrough function.  Your windows, menu's etc will now be superimposed on top of your real world environment.  Granted, the "real world" is grainy and black and white right now, but it takes no imagination to see what is coming next with eight, full color, high res, forward facing cameras (already announced for this year).  There is a new passthrough API now which allows developers to creatively use the passthrough functions.  AR meets VR.  It is really all one thing.  This is all pretty wild because those black and white cameras were not originally intended for passthrough.  They were just going to be for hand motion etc but some smart people got their hands on these and said, hey now.  There is also a setting to allow passthrough by tapping twice on the headset itself.  This enables you to walk freely around in your environment without removing the headset.  Great if you need to take a virtual leak.

Then go to settings Click the clock again and click the gear (settings) in the top right corner.  Find experimental settings.  Here you will want to enable multi tasking, bluetooth device pairing, desk and couch location, etc.  Most of this cool stuff is very recent.  You can check out all of the preset environments as well.

Sidequest is a sideloading app which allows you to load thousands of common programs, environments, and apps including most android apps.  It is easy to set up and use. 

Lastly (or maybe do this first), Download and enroll in the trial for the Supernatural app.   This is a great workout app (Chan and I use it every day).  This is a great showcase for VR at is current level.  The interface is much better than the Meta interface.  In the Meta realm, creative developers are showing Meta the future of their own device. 

I don't know the correct tech analogy for what the status quo devices represent on the coming timeline.  Commodore 64?  It feels that way.

Here is a rendering of what Apple is expected to do.  If the expected specs and functionality are correct, things are about to change.  Regardless, we are heading back to what the 90's were for the internet.  A whole world of opportunity is about to open up again.





4
Random / Re: Ready for the Metaverse?
« on: January 06, 2022, 01:22:25 PM »
Hi LPB,

I have only used the Oculus Rift (large, uncomfortable, wired, etc) and my Quest II.  The Quest II is impressive but it leaves a lot of room for improvement.  It is smaller, but still too large, and it is not comfortable enough.  It will blow your mind in many ways, and leave you saying, "so close" in others.  I imagine that the new Cambria will answer these issues in a much more capable/more expensive unit this year...but, Meta.  Apple has a headset expected for this year.  The expected spec list is awesome.  Apple is also said to be developing an app store specifically for the Apple "View".  Reality OS (rOS) is expected.  With their new M1 SOC's  or better this should be a game changer.  I would wait for one of those two.  I will get the Apple for sure and will likely check out the Cambria set as well depending on release dates.

5
Random / Re: Ready for the Metaverse?
« on: January 04, 2022, 05:27:48 AM »
:)

Well then, you are in Luck.  From my cozy Oculus ski chalet living room, I am typing this using Chrome.  Youtube VR has been amazing for a while and Earth VR is crazy cool.  Of course, the Privacy is provided a nice split between Google and Meta.  So no worries there...

6
Random / Re: Ready for the Metaverse?
« on: January 03, 2022, 03:07:05 AM »
To me the logical first step to start is not to lead with the end game, or even the coming soon, but to engage people with the right now.  That which is already a huge improvement over the status quo and then build out from there.  I understand the temptation (I did it above) but most will just glaze over without having taken the first steps. We all already work and communicate, at least in part, on devices.  Computers, phones, tablets.  It is wonderful, very efficient and we are all used to it now.  All of that is greatly improved by VR.  This is true without any addition of any new social elements, avatars, etc.  Right now VR headsets are using phone SOC's and sub phone level hardware to hit a $299 pricepoint.  Even so, the experience is astounding.  Browse the web on a wall sized virtual monitor (or three) and you will never want go back to your physical screen.  No glare, no reflection, no reading glasses, movable, scalable.  All that in a lovely environment of your choice or overlaid on your actual environment.  For almost everyone these VR environments will exceed their actual environments and will add variety for everyone if chosen.  Use your existing bluetooth input devices (keyboard, mouse, etc) or use voice , eye motion, hand control. 

This year we will see the prominent brands introduce high end computer level SOC's and resources to VR headsets.  Only now has hardware allowed that.  These will also be priced like high end computers rather than entry level phones.  At that point it is just a matter of getting people to put them on.  Once they have, its done.  Even now, the experience is elevating.  You are going to get an unintended holy shit, OMG or I had no idea from everyone. 

Facebook/Meta bought Oculus for 2 Billion and got some great early hardware and ip from that.  But they are not Apple, Microsoft, or Google, nvidia, Epic/Unreal, etc.  They are social company.  Apple for instance has the ability to launch with a full host of industry standard apps to allow a full and highly improved work replacement environment for almost all work scenarios.  I would order now if I could. 

There are so many other things that everyone will find once they have entered at that home point but that is really the first logical step.


7
Random / Re: Ready for the Metaverse?
« on: January 01, 2022, 03:53:36 AM »
I hesitate to post this one because Zuckerberg's vision of all of this ranges from brilliant and insightful to stomach turning (mostly stomach turning).  I am not sure how they decided to run with this presentation.  They took what is already available and made it sound distant, favored apps and games that have been outdated for years, and mixed in so much goofy shit that the exceptional is really obscured.  Even so, if you parse through the bunk, there is amazing stuff to be seen.  This should have been edited to a 10 minute video that was laser focused on the amazing that exists today and the stuff that will be available this year.  Apple will kill it here.  They are great organizers and editors. 


This technology is already in use on current Oculus.  Passthrough from virtual to real world work environments.  As many screens as you want or need.  This is really the ultimate workspace and this will be fully realized this year with full color, high resolution pass through.  It is available (and very cool) right now on the current oculus but with the addition of 7 more high def, full color cameras it will go to next level.  I don't think the video made that clear at all.  The short segment is here: https://youtu.be/Uvufun6xer8?t=3447

Also, Supernatural is already much more advanced than the workout assistants and workout environments that  they display as coming soon and it has been available for a year.    Why?  Because it is 3rd party?

Moving away from Fresnel lenses to a precise optical path is huge.  This has been a drawback.  Combined with dual 4k monitors (coming this year from Apple and Meta) visual fidelity will surpass anything available. 

This guy is worth watching all the way through.  Facebook is way behind on photorealistic avatars, clothing, environments, but it is still an interesting watch.  It is cool to see that they know that full body photorealistic realistic avatars are the goal and to see how far they have come there. 

https://www.youtube.com/watch?v=Uvufun6xer8&t=3429s

8
Random / Re: Ready for the Metaverse?
« on: December 31, 2021, 02:01:45 AM »
The crazy part is what is available right now for $290.00 in hardware. 

Workout on Supernatural once and you will never go to another gym class or fitness instructor.  F'n incredible. 

Browse the Zone, email and watch Kai shredding Peahi on youtube simultaneously in three man sized browser windows all superimposed over your living room or over a myriad of incredible immersive VR environments.  Control the entire interface with hands only (Matrix style - no controllers).  That has become stunning now.  Voice control is an alternate option - or use both.  Eye control is coming with next gen hardware and the first brain only interfaces are also expected to begin this year (we'll see on that one).

Watch any content (live TV, Sports, Netflix, Prime Video, HULU) - all the content providers are there with every title that you could get on a smart TV or on a PC but on a Theater sized screen with 3D immersive sound in a multitude of VR theater environments or imposed on your real environment.  Plus, of course, you can now really use full surround 3D content which in a headset puts a full imax theater to shame.  Invite friends to watch with you from any location and talk while you watch.  Everyone can be together and in the theater (or home) of their choice. 

Any music - plus sit in the middle of a circle of the members of your favorite band, so lifelike and close you can see (and hear) their strings break.  This shit is beyond.

Travel, Explore, Meet, Work, etc

Wanna go to space?  I will save you a million bucks, and you don't need to talk to Branson.  Choose your destination.  Holy shit!  More realism than you will need. 

This is now and on hardware that costs less than my iWatch (which feels like a quirky antique in comparison).  I will say that the integration between Supernatural and the iWatch is great.

I genuinely think that many have considered these gaming tools and are in for a huge surprise in the next few years.  Very exciting to see what is possible next.

9
Random / Re: Ready for the Metaverse?
« on: December 28, 2021, 05:44:28 AM »
Continuing my solo geek out here, this is worth a look.  This is a real time translation tool.  This character is computer generated based on a single 2 dimensional photo.  It can then live translate simultaneously, on the fly into 5 languages with correct facial motions.  Hard not to see this as the future of education, collaboration, social, etc.  Gather in a real world environment or a computer generated environment.   We are already at the early stages of a change that is at least equal to the advent of the internet. 

https://www.youtube.com/watch?v=jIaUhWXjzwo

10
Random / Re: Ready for the Metaverse?
« on: December 19, 2021, 11:38:31 AM »
Yes, a personal presence (avatar, whatever you care for)  is a tiny part of what is now being grouped as Metaverse, Omniverse, etc.  Goofy names aside, it is really cool.  The Nvidia video below may seem rather mundane, until you realize that the entire video is computer generated.  The world that this CGI Mercedes is is driving through is also entirely CGI, and this is one of hundreds of current modules. Also check out the physics involved here: https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_ganverse3d.html .  It is staggering.
 Clearly all the big tech groups are trying to make headlines showing their leadership in this evolving arena and the gaming related groups have a lot of the development already in place.  Unreal Engine/Epic is obviously great at this.  Check out the vid below.  Each group is coming at it from a different angle.  Nvidia is way deep when you look at what they are building.  https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions.html You can lose hours just trying top grasp the width of what they are doing  https://developer.nvidia.com/nvidia-omniverse-platform .  Essentially a group if technologies that maps out digital representation from now forward.  The spread is endless and expanding.  Automotive, medical, physics, all structures, gaming, social collaboration, really a part of everything.  Interested to see Apple's new AR VR headset (expected this year) which is getting buzz as computer/tablet/phone replacement with the decade. 

https://www.youtube.com/watch?v=gXuVqfasT90

https://www.youtube.com/watch?v=UoPXzzK_g1Q&t=6s

11
Random / Ready for the Metaverse?
« on: December 17, 2021, 07:07:40 AM »
As we head into 2022, it feels like we are on the cusp of the next step in our digital evolution.  Oculus and the likes were a consumer level glimpse but the real goods are prepped to arrive this upcoming year.  It is time for this next science fiction to replace the current science fiction.   We are in for a wild ride. 

https://www.youtube.com/watch?v=S3F1vZYpH8c&t=75s

12
Sailboat Foiling / Re: Foiling Sailboats!
« on: December 03, 2021, 02:27:44 AM »
If we don't strangle ourselves doing this it won't be for lack of opportunity.

But yes, that is so very cool.

We will need to add to the universal set of hand signals.  One for, "I'm stuck in the foot strap" seems mandatory.

This is a cool little running upgrade.  The tiller (left) has an aluminum adjustment knob at the end which adjusts the rear foil angle on the fly.  That can now be adjusted by twisting the extension (Battlestick on the right).  It is indexed with 5 really notable clicks.  It will be cool to see how that interacts with the wand controlling the front foil angle. 

13
Sailboat Foiling / Re: Foiling Sailboats!
« on: December 02, 2021, 02:41:54 AM »
This showed up this week.  It is a really cool package.  Getting it set up now....slowly.  I am planning to leave mine as set up as possible but everything comes in a group of delightful padded bags.  SWEEET!  Very stoked to see what is possible. 

14
Random / Re: Davinci Resolve 17 - Incredible
« on: December 01, 2021, 05:35:01 AM »
Just starting a new video series (snowboard stuff) that I am doing entirely in Resolve (and on a laptop).  Crazy for me to think that this is possible now. 

This first installment included the most mismatched video from every possible source (super low quality old go pros and cell phones to pristine 8K and everything in between), all frame rates, mismatched resolutions, tons of layers and motion effects, and no hiccups.  Unbelievable that this is free.  So fun to work with.

https://www.youtube.com/watch?v=q1pNBJ5pXBU

15
Random / Re: Doge to a Dollar
« on: November 09, 2021, 03:18:15 PM »
How about Roblox?  The entire platform was down without real explanation last week for 3 days. Today the stock is up 42% (and man, if you bought in the crater).  200 million 7 year olds - and their grampys :) - can't be wrong.

PS:  Ford to 50

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