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General => Random => Topic started by: Admin on December 17, 2021, 07:07:40 AM

Title: Ready for the Metaverse?
Post by: Admin on December 17, 2021, 07:07:40 AM
As we head into 2022, it feels like we are on the cusp of the next step in our digital evolution.  Oculus and the likes were a consumer level glimpse but the real goods are prepped to arrive this upcoming year.  It is time for this next science fiction to replace the current science fiction.   We are in for a wild ride. 

https://www.youtube.com/watch?v=S3F1vZYpH8c&t=75s
Title: Re: Ready for the Metaverse?
Post by: PonoBill on December 18, 2021, 09:47:10 AM
Adios 99 percent of the means of identifying reality.
Title: Re: Ready for the Metaverse?
Post by: Admin on December 19, 2021, 11:38:31 AM
Yes, a personal presence (avatar, whatever you care for)  is a tiny part of what is now being grouped as Metaverse, Omniverse, etc.  Goofy names aside, it is really cool.  The Nvidia video below may seem rather mundane, until you realize that the entire video is computer generated.  The world that this CGI Mercedes is is driving through is also entirely CGI, and this is one of hundreds of current modules. Also check out the physics involved here: https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions/ext_ganverse3d.html .  It is staggering.
 Clearly all the big tech groups are trying to make headlines showing their leadership in this evolving arena and the gaming related groups have a lot of the development already in place.  Unreal Engine/Epic is obviously great at this.  Check out the vid below.  Each group is coming at it from a different angle.  Nvidia is way deep when you look at what they are building.  https://docs.omniverse.nvidia.com/prod_extensions/prod_extensions.html You can lose hours just trying top grasp the width of what they are doing  https://developer.nvidia.com/nvidia-omniverse-platform .  Essentially a group if technologies that maps out digital representation from now forward.  The spread is endless and expanding.  Automotive, medical, physics, all structures, gaming, social collaboration, really a part of everything.  Interested to see Apple's new AR VR headset (expected this year) which is getting buzz as computer/tablet/phone replacement with the decade. 

https://www.youtube.com/watch?v=gXuVqfasT90

https://www.youtube.com/watch?v=UoPXzzK_g1Q&t=6s
Title: Re: Ready for the Metaverse?
Post by: Admin on December 28, 2021, 05:44:28 AM
Continuing my solo geek out here, this is worth a look.  This is a real time translation tool.  This character is computer generated based on a single 2 dimensional photo.  It can then live translate simultaneously, on the fly into 5 languages with correct facial motions.  Hard not to see this as the future of education, collaboration, social, etc.  Gather in a real world environment or a computer generated environment.   We are already at the early stages of a change that is at least equal to the advent of the internet. 

https://www.youtube.com/watch?v=jIaUhWXjzwo
Title: Re: Ready for the Metaverse?
Post by: 808sup on December 29, 2021, 08:17:25 AM
The phrase (seeing is believing) comes to mind. No longer will it necessarily be true.
Title: Re: Ready for the Metaverse?
Post by: PonoBill on December 29, 2021, 09:33:31 AM
That is some remarkable stuff, though looking at it I realize high-reality modeling has no inherent limit, it's just a question of processing speed/power and the value of the output. And of course, it's the enabling technology for an immersive meta world. With a worldwide generation giving up a sizable fraction of their attention to relatively primitive videogames, the value proposition is kind of obvious.

The translation aspect is equally obvious. Language becomes a local preference, not a barrier to communication.

It's going to get weird, and it's coming fast. When do I get to download, this body is getting to EOL--literally.
Title: Re: Ready for the Metaverse?
Post by: Admin on December 31, 2021, 02:01:45 AM
The crazy part is what is available right now for $290.00 in hardware. 

Workout on Supernatural once and you will never go to another gym class or fitness instructor.  F'n incredible. 

Browse the Zone, email and watch Kai shredding Peahi on youtube simultaneously in three man sized browser windows all superimposed over your living room or over a myriad of incredible immersive VR environments.  Control the entire interface with hands only (Matrix style - no controllers).  That has become stunning now.  Voice control is an alternate option - or use both.  Eye control is coming with next gen hardware and the first brain only interfaces are also expected to begin this year (we'll see on that one).

Watch any content (live TV, Sports, Netflix, Prime Video, HULU) - all the content providers are there with every title that you could get on a smart TV or on a PC but on a Theater sized screen with 3D immersive sound in a multitude of VR theater environments or imposed on your real environment.  Plus, of course, you can now really use full surround 3D content which in a headset puts a full imax theater to shame.  Invite friends to watch with you from any location and talk while you watch.  Everyone can be together and in the theater (or home) of their choice. 

Any music - plus sit in the middle of a circle of the members of your favorite band, so lifelike and close you can see (and hear) their strings break.  This shit is beyond.

Travel, Explore, Meet, Work, etc

Wanna go to space?  I will save you a million bucks, and you don't need to talk to Branson.  Choose your destination.  Holy shit!  More realism than you will need. 

This is now and on hardware that costs less than my iWatch (which feels like a quirky antique in comparison).  I will say that the integration between Supernatural and the iWatch is great.

I genuinely think that many have considered these gaming tools and are in for a huge surprise in the next few years.  Very exciting to see what is possible next.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 01, 2022, 03:53:36 AM
I hesitate to post this one because Zuckerberg's vision of all of this ranges from brilliant and insightful to stomach turning (mostly stomach turning).  I am not sure how they decided to run with this presentation.  They took what is already available and made it sound distant, favored apps and games that have been outdated for years, and mixed in so much goofy shit that the exceptional is really obscured.  Even so, if you parse through the bunk, there is amazing stuff to be seen.  This should have been edited to a 10 minute video that was laser focused on the amazing that exists today and the stuff that will be available this year.  Apple will kill it here.  They are great organizers and editors. 


This technology is already in use on current Oculus.  Passthrough from virtual to real world work environments.  As many screens as you want or need.  This is really the ultimate workspace and this will be fully realized this year with full color, high resolution pass through.  It is available (and very cool) right now on the current oculus but with the addition of 7 more high def, full color cameras it will go to next level.  I don't think the video made that clear at all.  The short segment is here: https://youtu.be/Uvufun6xer8?t=3447 . 

Also, Supernatural is already much more advanced than the workout assistants and workout environments that  they display as coming soon and it has been available for a year.    Why?  Because it is 3rd party?

Moving away from Fresnel lenses to a precise optical path is huge.  This has been a drawback.  Combined with dual 4k monitors (coming this year from Apple and Meta) visual fidelity will surpass anything available. 

This guy is worth watching all the way through.  Facebook is way behind on photorealistic avatars, clothing, environments, but it is still an interesting watch.  It is cool to see that they know that full body photorealistic realistic avatars are the goal and to see how far they have come there. 

https://www.youtube.com/watch?v=Uvufun6xer8&t=3429s
Title: Re: Ready for the Metaverse?
Post by: Chan on January 02, 2022, 12:27:34 PM
That presentation is an extreme undersell.  The technology is impressive and highly functional now from working out to working from home (or working from anyhome), to travel, education the immersive meta content is great now.  Its evolving quickly, and there is still a lot of junk you have to wade through to find the best content, but it's truly amazing. 
Title: Re: Ready for the Metaverse?
Post by: PonoBill on January 02, 2022, 07:27:08 PM
I think the thing Meta made most clear with the video is that Zukerberg is a self-important dick. Cool, they nailed that.  If the metaverse is Zuck (rhymes with yuck) cartoon foiling with Kai then it's pointless, trivial, and boring, and could have been built in 1980. Their entire presentation was fundamentally trivial--nothing they showed, even the cool stuff, hinted at a transformation. I don't think the Facebook folks are prepared to actually be Meta.  Fortunately, there's an entire metaverse of people building a metaverse that will be worthwhile. I'm most taken with the notion of simultaneous translation through multiple bodies. Until we get a mind meld, that will be the most dramatic shift in how humans communicate since the tower of babel and other bullshit origin myths.

This is coming on fast, and like most ripples in the matrix, the distribution is very uneven. We are in for a rocky road. How will China react to its citizens talking to people in Chicago with perfect clarity and the right accent? How will the EU handle privacy issues when privacy is how you choose to represent yourself? the deeper I look at this the sillier a lot of current concerns seem, and the more threatening real hacks become. It's like the problem I have with cryptocurrency. Yes, a bitcoin is a good analog to a gold bar. But if the gold bar is in my safe deposit box the next mega crypto hack won't affect it. Probably.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 03, 2022, 03:07:05 AM
To me the logical first step to start is not to lead with the end game, or even the coming soon, but to engage people with the right now.  That which is already a huge improvement over the status quo and then build out from there.  I understand the temptation (I did it above) but most will just glaze over without having taken the first steps. We all already work and communicate, at least in part, on devices.  Computers, phones, tablets.  It is wonderful, very efficient and we are all used to it now.  All of that is greatly improved by VR.  This is true without any addition of any new social elements, avatars, etc.  Right now VR headsets are using phone SOC's and sub phone level hardware to hit a $299 pricepoint.  Even so, the experience is astounding.  Browse the web on a wall sized virtual monitor (or three) and you will never want go back to your physical screen.  No glare, no reflection, no reading glasses, movable, scalable.  All that in a lovely environment of your choice or overlaid on your actual environment.  For almost everyone these VR environments will exceed their actual environments and will add variety for everyone if chosen.  Use your existing bluetooth input devices (keyboard, mouse, etc) or use voice , eye motion, hand control. 

This year we will see the prominent brands introduce high end computer level SOC's and resources to VR headsets.  Only now has hardware allowed that.  These will also be priced like high end computers rather than entry level phones.  At that point it is just a matter of getting people to put them on.  Once they have, its done.  Even now, the experience is elevating.  You are going to get an unintended holy shit, OMG or I had no idea from everyone. 

Facebook/Meta bought Oculus for 2 Billion and got some great early hardware and ip from that.  But they are not Apple, Microsoft, or Google, nvidia, Epic/Unreal, etc.  They are social company.  Apple for instance has the ability to launch with a full host of industry standard apps to allow a full and highly improved work replacement environment for almost all work scenarios.  I would order now if I could. 

There are so many other things that everyone will find once they have entered at that home point but that is really the first logical step.

Title: Re: Ready for the Metaverse?
Post by: LaPerouseBay on January 03, 2022, 07:34:27 AM
There are so many other things that everyone will find once they have entered at that home point but that is really the first logical step.

I'm waiting for Google.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 04, 2022, 05:27:48 AM
:)

Well then, you are in Luck.  From my cozy Oculus ski chalet living room, I am typing this using Chrome.  Youtube VR has been amazing for a while and Earth VR is crazy cool.  Of course, the Privacy is provided a nice split between Google and Meta.  So no worries there...
Title: Re: Ready for the Metaverse?
Post by: LaPerouseBay on January 06, 2022, 07:58:58 AM
Varjo Aero is on my short list. 

I like their extensive commercial background.

Any reason to wait for something similar to drop soon?
Title: Re: Ready for the Metaverse?
Post by: Admin on January 06, 2022, 01:22:25 PM
Hi LPB,

I have only used the Oculus Rift (large, uncomfortable, wired, etc) and my Quest II.  The Quest II is impressive but it leaves a lot of room for improvement.  It is smaller, but still too large, and it is not comfortable enough.  It will blow your mind in many ways, and leave you saying, "so close" in others.  I imagine that the new Cambria will answer these issues in a much more capable/more expensive unit this year...but, Meta.  Apple has a headset expected for this year.  The expected spec list is awesome.  Apple is also said to be developing an app store specifically for the Apple "View".  Reality OS (rOS) is expected.  With their new M1 SOC's  or better this should be a game changer.  I would wait for one of those two.  I will get the Apple for sure and will likely check out the Cambria set as well depending on release dates.
Title: Re: Ready for the Metaverse?
Post by: PonoBill on January 07, 2022, 06:55:54 PM
The geek world is going to have a huge collection of these things as the tech and form factor evolves.

I just received a Quest II since I left my original Quest in HR. The II is a bit sharper. and the general software has improved.

Apple needs something new. Making iPhones thinner, faster in ways no user cares about, and adding features to the iWatch is not going to keep the 3 trillion edging ever upwards, though Tim Cook has managed to lock that in with nothing really new to talk about. Which reminds me to kvetch about his unconvincing excitement and awkward gooney bird hand movements. The coaching has taken him as far as it's likely to go--he still looks like an accountant explaining mark to market.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 08, 2022, 03:02:27 AM
That is great Bill.  A few things to check out that have changed since earlier oculus units that aren't immediately apparent.  On the small horizontal menu bar click on the clock itself.  There will be a small eye icon.  Click that to check out the passthrough function.  Your windows, menu's etc will now be superimposed on top of your real world environment.  Granted, the "real world" is grainy and black and white right now, but it takes no imagination to see what is coming next with eight, full color, high res, forward facing cameras (already announced for this year).  There is a new passthrough API now which allows developers to creatively use the passthrough functions.  AR meets VR.  It is really all one thing.  This is all pretty wild because those black and white cameras were not originally intended for passthrough.  They were just going to be for hand motion etc but some smart people got their hands on these and said, hey now.  There is also a setting to allow passthrough by tapping twice on the headset itself.  This enables you to walk freely around in your environment without removing the headset.  Great if you need to take a virtual leak.

Then go to settings Click the clock again and click the gear (settings) in the top right corner.  Find experimental settings.  Here you will want to enable multi tasking, bluetooth device pairing, desk and couch location, etc.  Most of this cool stuff is very recent.  You can check out all of the preset environments as well.

Sidequest is a sideloading app which allows you to load thousands of common programs, environments, and apps including most android apps.  It is easy to set up and use. 

Lastly (or maybe do this first), Download and enroll in the trial for the Supernatural app.   This is a great workout app (Chan and I use it every day).  This is a great showcase for VR at is current level.  The interface is much better than the Meta interface.  In the Meta realm, creative developers are showing Meta the future of their own device. 

I don't know the correct tech analogy for what the status quo devices represent on the coming timeline.  Commodore 64?  It feels that way.

Here is a rendering of what Apple is expected to do.  If the expected specs and functionality are correct, things are about to change.  Regardless, we are heading back to what the 90's were for the internet.  A whole world of opportunity is about to open up again.

(https://images.macrumors.com/article-new/2021/12/apple-ar-headset-concept-2.jpeg)


Title: Re: Ready for the Metaverse?
Post by: LaPerouseBay on January 12, 2022, 08:14:49 AM
Hi LPB,
/snip/ Cambria  /snip/ Apple /snip/
I would wait for one of those two.

Thanks Randy, I'm not signed up with Facebook, so the Cambria is out.
The pic of the Apple is tempting, but it has to be tethered to an Iphone, so I can't do that either. 

I'm all in with Google.  Phone, ISP, browser, GSuite and email etc.  Linking all that crap up years ago has saved me countless hours.  Dirt cheap too.   
 
I'm going to stick to the commercial VR stuff.  I'm still working and thrilled at what's coming thru from Autodesk. 

Jeebus, VR in medicine is mind blowing.  That Varjo site is worth looking around in just for the tiny clips on anatomy.  That really cheers me up.  Hugely optimistic as I get into my 60's. 

Kurzweil says we are on track for Turing test by 2030 and the big kahuna in 2045.  Woo hoo!     
Title: Re: Ready for the Metaverse?
Post by: Admin on January 12, 2022, 12:15:40 PM
Hi LPB,

The Apple device (if "leaks" are correct) will be full standalone no phone or Mac required. 

Completely understand avoiding Meta.  It is unclear how high brow the Cambria device will be but I am open to checking it out.  If all they did was improve the optical path that would be pretty good.  They have had two years, though and I imagine it will be impressive.  The Apple device sounds like it is aiming to go very high end with Macbook pro level hardware.  I have high hopes for that one. 


It feels like Kurzweil may be being conservative.  This is coming on fast.
Title: Re: Ready for the Metaverse?
Post by: PonoBill on January 12, 2022, 09:13:21 PM
AI research has done a hard turn into machine learning, which is potentially more useful but nothing remotely like intelligence. Even genetic algorithms seem like a detour--which is probably fine. I suspect AI will be like fusion, which I really, really hope does not remain 30 years off.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 28, 2022, 04:45:24 AM
This is getting nutty quick.  Meta just rolled out Horizon Venues for their headsets and if you couldn't see the future before, well, it just became crystal clear.  The experience of meeting for virtual events or shared experiences in fully immersive virtual environments sets the mind on fire.  So long, status quo.

It is also wild to see the NFT side of things forming and seeking out its eventual shape.  NFT's make no sense when considered and viewed from the current mode, but in a VR environment, They are logical and manifest.

According to the Financial Times, Meta, the parent company of Facebook and Instagram, is looking at ways to allow its users to create and sell non-fungible tokens (NFTs) on its platforms. The article also cites that NFTs are currently a $40 billion market, with no signs of slowing down anytime soon. Naturally, it makes sense that Meta would want to explore ways to capitalize on this momentum.

The company's Novi Wallet technology would be powering the service, according to insiders. Instagram is exploring ways to display NFTs while Meta is supposedly working on a marketplace. The FT article states that they are 'at an early stage and could yet change' in terms of progress with this project. However, Instagram's CEO Adam Mosseri stated, last December, that the company is 'actively exploring NFTs and how we can make them more accessible to a wider audience.'


https://www.dpreview.com/news/8091020741/meta-is-working-on-letting-users-create-sell-nfts-on-facebook-and-instagram
Title: Re: Ready for the Metaverse?
Post by: Admin on October 28, 2022, 07:00:48 AM
Meta Quest Pro arrived on launch date (25th), and I have been getting to know it since then.  This is really unbelievable technology. 

Passthrough (AR, Augmented Reality, if you please) where virtual elements are imposed over your actual environment has taken a huge step forward. It is now fully functional, with greatly improved clarity and in full color.  Manipulating 3D objects in a real world environment is near magical.  Multiple monitor computing (In am using 5 monitors) with any program is now possible, pleasant, and is now my preference for many types of work.  For web browsing and browser based work it in now my preferred device.  Visual clarity is greatly improved.  Hand recognition and control (use without any hand controllers) and voice control have both  been greatly improved).

Overall, this has exceeded my expectations.  Weaknesses.  Passthrough visuals (the real world elements) though now clearer an in color, still have too much digital noise (see first aprt of video below for example).  The app store is great but there is still to much silly Meta stuff.  It is too hard to separate the good stuff from the junk.  Passthrough mode is amazing but he virtual environments still feel too Meta.  I avoid all of the social and collab stuff that Meta has done.

https://www.youtube.com/watch?v=iWSDNiDtsHE
This device is super exciting itself and is a huge step forward but it makes me all the more excited for Apple's device which I fully expect to answer all of the above complaints...at a price.
Title: Re: Ready for the Metaverse?
Post by: deepmud on October 29, 2022, 09:44:25 PM
I'm interested. $1500 isn't that crazy - I used to drop $2500 on a decent laptop for personal use. Now I'm full time working remote - will I need my co-workers to all do this too or can I jump ahead? The virtual whiteboard is very attractive - one thing we miss is the old white board sessions and so fat I haven't gotten a virtual to work as well as the real thing. We even had some hybrid digital whiteboard at our work just before covid changed everything (my employer is "remote first" now - about 70% of us are remote and we are starting to take advantage of talent all over the country vs "you're going to have to move to Alaska") but ..... nothing has really replaced it yet. I have found when to do have a "real" meeting, as someone in from remote, the meetings are not so great - everyone in the actual room at the actual big table is on a single camera - it's tough to tell who is talking, the sound sucks, I can't see their expressions. I'd like us to all go VR like this, but will it work at all if I jump ahead? And the 5 monitors - I use 3 now - 5 sounds great if I can see them and use them well enough.
Title: Re: Ready for the Metaverse?
Post by: Admin on October 30, 2022, 03:58:02 AM
Hi Deep,

Last part first.  If this was just a multi monitor device it would be worth the 1500.00.  What does a single monitor cost?  Keep in mind that the monitors can be any shape or dimension.  They can appear to you as large as a theater screen, or scaled down to iPad size.  They are entirely legible, pleasant and responsive.  You can have huge monitors in an airplane seat, at your desk, or on the can.  Windows or Mac.  You can have it set up to run on multiple computers, so with a click, you can switch from one computer to another.  I am typing this post on it on Chrome (with my physical Apple keyboard and trackpad),  I have Microsoft Word open on another monitor on my right and another chrome browser window on my left with youtube open.  Keep in mind that your actual computer screen (laptop, whatever), can also be viewed with a little head tilt to look under the device.  That is nice.  Yesterday I edited a video using Divinci Resolve.  I had Resolve up in dual screen mode on two virtual monitors and I had Photoshop up on a third virtual monitor.  It worked great and I could use the laptop monitor to check color with a head tilt.

There are currently a few ways to do this.  The video below shows the Meta solution.  It offers 3 monitors and is awesome.  The monitors wrap around and can be selected with a click to bring any monitor to the center.  Tech support told me that an update will bring an option to have full surround of monitors that can be advanced in this way.  Pretty trippy.

The previously posted video is a free solution offered by a 3rd party developer named Immersed.  It offers more monitors right now (5) but long term the Meta solution will likely be the best. You can, of course, use both.

So far we have been talking about viewing content from another computer.  That is cool because not all apps are currently available on the headset itself, but many are.  Sataya Nadela (Microsoft CEO) announced that Microsoft Teams and the full Microsoft "Office" Suite (Word, Excel, Outlook, etc) will be available as native Quest Pro apps at the beginning of 2023.  The Quest already has an excellent version of Chrome browser, Adobe Acrobat, etc.  So for many tasks the headset is a standalone multi monitor computer and that is accelerating quickly now.

Audio is now excellent.  I haven't plugged any external audio (headphones or buds) and I likely never will.  It is super clear and they have made it very private. The mics are also great now.  The pick up my voice even with substantial external noise (loud TV, grandkids, etc) so dictation and meetings are very reliable.

Horizon workrooms is the name of the Meta app that Marques is using below for multi monitor.  This is is also their meetings app.  You can open a workroom, bring in your monitors as below, share them with others at a common meeting table in a workroom.  There are many table choices and room choices.  All virtual users can share their monitors to a common screen and everyone can use a virtual whiteboard.  Non VR uses can connect as a flat image and others can join as a voice call only through dial in.  Microsoft has also said that they integrating Teams into Meta Workrooms in early 2023 which should be awesome.

The now available programs that allow you to create, manipulate, and collaborate live on 3D virtual objects in your actual environment are mind boggling an thrilling.  For product development this is outstanding.  Defining holes or windows in your real world environment that pass through seamlessly into virtual elements is staggering.   

I still would want to see what Apple does if you are considering equipping a larger team with devices.  We are going to equip our full staff with these this year and we are waiting because Apple is really poised to do this exceptionally well, and they cannot miss on this one.  This is the next shakeup that will determine who holds the cards for advertising, devices, software, and yeah, data.  Everyone is going to be part of this.  Everyone.  They just don't know it yet, or even understand what it is. 

https://youtu.be/jUIE2l_9ig8

Title: Re: Ready for the Metaverse?
Post by: PonoBill on October 30, 2022, 09:35:56 AM
Thanks for the demo yesterday, I'm extremely tempted to get the meta stuff even though I can see how changing the video screens from LCD to OLED will be a big deal. I have an OLED screen that's .95 inches diagonally with 125X125 pixels. And it's an old (probably two years) piece of shit compared to what apple can do. looking at the iWatch Ultra display, which is 410 by 502 pixels with an 1185 sq mm display tells me Apple can blow the meta resolution out of the water. If the manufacturers take advantage of the nature of human vision which is only high resolution in a small area and low res/modeled in memory for everything outside that high res area the virtual display can appear to be ultra high res with minimal or no aliasing at the edges which the meta eyepiece clearly suffers from. The headset knows where you are looking and can adjust the resolution to suit. As much as I was blown away by the progress I think working with the meta headset would drive me bonkers, but maybe not. I started off in this entire digital universe working on an Osborne 1 computer with a 5" monochrome display with 52 X 24 character display with no bitmap capabilities. At the time it seemed like unbelievable power in a tiny format. Now it would be hard to express how weenie it was compared to my iPhone, my watch, my car, or any of the 5-buck esp32 modules I use in quantity.

I hate to say it, but Zuck is right and his activist investors demanding that he slow progress are dumber than a bag of hammers. They'd probably tell Elon Musk he needs to stick with small rockets and stop building gigafactories. Anyone who listens to what wall street and finance experts tell them deserves what happens to them. I know that firsthand (sadly).
Title: Re: Ready for the Metaverse?
Post by: Admin on October 31, 2022, 04:28:16 AM
They are calling that selective high resolution by eye position "Foveated Rendering".  It is in use even on the older Quest 2 to a smaller degree where they are reducing quality to outside pixels using head position and AI to determine your eye focus etc.  They had intended to use it more at launch on the Quest Pro now that real eye tracking is present but they found that with the lens and display upgrades that the newly achieved clarity made the reduced quality areas much more obvious.  The problem is that these devices have relatively weak GPU's and now they have more image information being processed.  They are working on striking a better balance there have promised a major image processing update in two months.  They have actually been really good at updating the Quest 2 every few weeks and performance on that unit has increased incredibly in two years.  It will be interesting to see Sony's Version of Foveated rendering which has been promised on their Gaming headset release coming in early 2023.  That will be a wired device so they will be able to offload the GPU tasks to a less constrained GPU.  Apple is rumored to be using their full Desktop M1 or M2 SOC's which have amazing GPU processing onboard.  Like you mentioned, they will also be using higher res OLED panels and additional peripheral vision panels.  It will be wild to see what they can achieve.  How they are going to negotiate power and heat in such a small space is a mystery to me but Apple does bring the magic. 

It still blows my mind that all of this Quest Pro stuff is being achieved on a Snapdragon SOC.

Search YouTube for John Carmack VR,  He has been core to all of these developments and has risen to a point where he speaks freely about the new devices.  He is highly critical in places of some of the choices that get made for final products, etc, but it is beyond interesting if you want to geek out.
Title: Re: Ready for the Metaverse?
Post by: Admin on November 04, 2022, 08:53:48 AM
My grandson Carson and I are learning Gravity Sketch together.  Incredible.  Now you can also work over your real world environment and collaborate in real time (switching off model control) between users in any location.  So freaking cool!

https://www.youtube.com/watch?v=vrjk6TEC-Zo
Title: Re: Ready for the Metaverse?
Post by: PonoBill on November 04, 2022, 11:40:01 AM
I'm familiar with John Carmack, if only for Doom and Quake but I know he's also CTO of Oculus. Or is it CEO? Anyway, the model building stuff is insanely cool, though I have yet to find any alternative to designing things on a computer in 2D. I even bought the big iPad pro with an apple pencil to attempt a looser approach to design than parametric CAD. Didn't work, though in part that's because I keep losing the pencil.

I've been trying to restrain myself and wait for Apple, but fuck that, I'm jumping in. The ante is about what I just spent on a new wing. You've given me a serious case of FOMO. We can't be having that.
Title: Re: Ready for the Metaverse?
Post by: Admin on November 05, 2022, 03:54:56 AM
Ooh!  We can collab on a Mug or a bowl :). In seriousness, the video tutorial series within the modeling environment is awesome.  It will get you up and running at a basic level pretty quickly.  There is amazing video with industrial designers who are super skilled as well.  So cool to watch them conjure products.  The interface alone will blow your mind.  These programs allow you to view and conceptualize in a way that is simply not possible with 2D representations of 3D elements.

The collab feature is incredible on this. 

https://www.youtube.com/watch?v=nc0L_54SiNk

I think I am going to lose you to Nanome, though.  It is a collaborative molecular design program.  I only have an hour into that one but it is freaking shocking. 

https://www.youtube.com/watch?v=beYyi0p0L5Y

These videos are from before the Quest Pro, so with passthrough enabled all of these objects appear in your actual environment.  Is is bizarre.
Title: Re: Ready for the Metaverse?
Post by: PonoBill on November 05, 2022, 09:05:02 AM
Okay, that did it. I've been reading a lot of books on genetics and biochemistry. Protein folding and other aspects are almost impossible to understand without 3D models. This will be good for my next career in biotechnology. I might be starting a little late, but better late than never. I really do need to live to 130 to get all my shit done.
Title: Re: Ready for the Metaverse?
Post by: PonoBill on November 05, 2022, 10:31:15 AM
I watched the build a hotrod video with the sound off. Amazing stuff. It will take some time to master that design approach, but it's exactly what I want--sketch to drawing to 3d model. Shit howdy, that's good stuff.
Title: Re: Ready for the Metaverse?
Post by: Admin on November 06, 2022, 01:50:19 AM
I watched the build a hotrod video with the sound off. Amazing stuff. It will take some time to master that design approach, but it's exactly what I want--sketch to drawing to 3d model. Shit howdy, that's good stuff.

This is really cool for your 3D printing.  Import and export obj files, scans and all relevant file types.

What an incredible example of a bungled message.  When all of this amazing stuff exists, most think of awful avatars and half baked games. 
Title: Re: Ready for the Metaverse?
Post by: deepmud on November 21, 2022, 01:37:35 AM
I'm abbout ready to try it but not sure if I can make it work for my company owned pc. It doesn't seem exactly like just adding my own monitors. Battery life matters too as I am all day long online. I'd like to end up with a virtual office that I can take anywhere.
Title: Re: Ready for the Metaverse?
Post by: eastbound on November 21, 2022, 08:03:40 AM
I am currently sitting in front of two 37" curved 3840 x 1600 monitors, which have been a game changer for me, vs racks of smaller monitors (and stacks of 12 x 12 CRT "green screens" in the 80's and 90's).
Id bet the clarity of character detail i require isnt yet there with this, but it will likely be soon. Very cool. The 3D build and engineering stuff looks amazing--for those with the brain power to operate. I am not one of those! Ill stick to my knitting. Pays my bills.

Sounds like youre deeper than ever into brain sports, admin--enjoy.
Title: Re: Ready for the Metaverse?
Post by: Admin on November 21, 2022, 08:25:30 AM
Hah,

I am enjoying this !  Deep, I have heard that he PC integrations are a step behind Mac but I haven't tried with a Windows machine yet.
Title: Re: Ready for the Metaverse?
Post by: deepmud on October 10, 2023, 01:54:14 PM
I didn't pull the trigger on Meta Quest Pro at $1500 - then it was $1000 - still haven't actually pinged my security dept - I'm so sure they will say "no" - it's the easy option .....
Title: Re: Ready for the Metaverse?
Post by: deepmud on December 19, 2023, 03:11:04 PM
Stillllll haven't done the deed :D
Looking hard at the Immersed in-house product: https://www.visor.com/shop

Still not sure my company will let me connect these to the company PC :( Having to get it on the PC and transmitting to WiFi will make them unhappy - mostly because they think different is bad.

this guy has it set up about how I would want mine - and it 2021 he had been doing it over  2 years.

https://medium.com/immersedteam/working-from-orbit-39bf95a6d385
Title: Re: Ready for the Metaverse?
Post by: Admin on December 20, 2023, 11:18:01 AM
I have really enjoyed the Quest Pro.  I use it every day.  It hasn't replaced my laptop but it is amazing for many things.  I am really looking forward to the Vision Pro.  That is going to be an epic device. 

Most recently I have been using the Quest Pro for the CS 50 courses like below. What a stunning piece of online education that is. Essentially, Harvard has put their computer science program online and holy cow! I'm blown away by how well thought out and orchestrated it is.  The Python course below is a freaking masterpiece.  You can start at hello world, but by the end you can feel comfortable to interact with any API, integrate machine learning and AI libraries into your code, use and maipulate big data sets from any available source, etc.  Really remarkable.  I have been watching the lectures and working through the coding excersizes using the Quest and it is a super comfortable and immersive way to do it.

That can either be done all natively through a browser IDE or streaming from a computer using a desktop IDE.  I am really hopeful that Vision pro will come wth native apps that make full desktop functionalty possible without a second device.  The harware is certainly capable enough.  Amazing times!

https://youtu.be/nLRL_NcnK-4
Title: Re: Ready for the Metaverse?
Post by: Admin on December 30, 2023, 04:21:35 AM
On the Meta side things keep getting better.  The Quest 3 is outstanding and inexpensive.  For may users this could now be a standalone computing option as key native apps continue showing up.  Office was the big one.

https://www.youtube.com/watch?v=TF7jknY3hYk
Title: Re: Ready for the Metaverse?
Post by: PonoBill on December 30, 2023, 11:29:14 AM
Damn, I left my Quest Pro in hood river. I never use it there because it doesn't work well in water or on dirt bikes. Maui is a different story. Here, it's just water, and that gets a bit monotonous when it's all I do. I also didn't bring any 3D printers and took all the ones I had here home--so that was particularly stupid. So I've revived the towbot effort, not the bot itself (I left that in Hood River (duh)), but I'm working on the navigation system. Our friendly geek crack dealer LillyGo released this new version of the Zen board (they call it the T-Beam, but it's one with everything) in a particularly elegant form factor. It's not waterproof, but I can fix that. The explanation of why this is so cool is long and tedious. Suffice it to say, it will make bringing the towbot back to me or having it follow me much easier. I still have to write some code to keep it from running me over and doing the steering, but I can handle that, especially once I go through all the CS50 classes--thanks for that; another timesink. In theory, I already know Python; in practice, I've forgotten all the hard stuff.
Title: Re: Ready for the Metaverse?
Post by: Admin on January 01, 2024, 04:43:11 AM
That looks sweet!  You are on your way to being a baremetal guy and dreaming in binary.   
Title: Re: Ready for the Metaverse?
Post by: PonoBill on January 01, 2024, 06:46:19 PM
Nah, I dream in Qubits. Or FORTRAN.

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